from birth to death
Stages of Life
This is a list of 'stages of life' for all the species of Orrison. Humans are the same as our real life humans, while certain species (luto, daemon, esprit) do not have normal nor consistent stages.
Each species name links to an in depth description below of the stages of their life. For clarity, infants are babies who cannot walk, toddlers can walk, children can communicate (either through speaking, sign language, etc), adolescence is for 'teenage' years (puberty and maturity begins), adulthood is normally full maturity and independence, and elders is when the body or mind begins to deteriorate.
|Gestation||4 weeks||4 weeks||4 weeks||4 weeks||10 weeks||10 weeks|
|Incubation||8 weeks||8 weeks||12 weeks||12 weeks||30 weeks||30 weeks|
|Children per Pregnancy||1-3||1-2||1-2||1-2||1-2||1-2|
|Infant||0 to 4 m||0 to 4 m||0 to 1 m||0 to 1 m||0 to 2 m||0 to 2 m|
|Toddler||4 m to 3 yrs||4 m to 3 yrs||1 m to 1 yr||1 m to 1 yr||2 m to 4 yrs||2 m to 4 yrs|
|Child||3 to 16 yrs||3 to 16 yrs||1 to 10 yrs||1 to 10 yrs||4 to 12 yrs||4 to 12 yrs|
|Adolescent||16 to 24 yrs||16 to 24 yrs||10 to 15 yrs||10 to 15 yrs||12 to 18 yrs||12 to 18 yrs|
|Adult||24 to 100 yrs||24 to 170 yrs||15 to 65 yrs||15 to 120 yrs||18 to 60 yrs||18 to 60 yrs|
|Elder||100 to 120 yrs||180 to 200 yrs||65 to 75 yrs||120 to 150 yrs||60 to 70 yrs||60 to 70 yrs|
|Gestation||4 weeks||4 weeks||8 weeks||8 weeks||6 weeks||6 weeks|
|Incubation||8 weeks||8 weeks||15 weeks||15 weeks||10 weeks||10 weeks|
|Children per Pregnancy||1-3||1-3||1||1||1-2||1-2|
|Infant||0 to 6 m||0 to 6 m||0 to 6 m||0 to 6 m||0 to 6 m||0 to 6 m|
|Toddler||6 m to 2 yrs||6 m to 2 yrs||6 m to 3 yrs||6 m to 3 yrs||6 m to 1 yr||6 m to 1 yr|
|Child||2 to 6 yrs||2 to 6 yrs||3 to 14 yrs||3 to 14 yrs||1 to 8 yrs||1 to 8 yrs|
|Adolescent||6 to 12 yrs||6 to 12 yrs||14 to 25 yrs||14 to 25 yrs||8 to 16 yrs||8 to 16 yrs|
|Adult||12 to 120 yrs||12 to 120 yrs||25 to 180 yrs||25 to 180 yrs||16 to 120 yrs||16 to 65 yrs|
|Elder||120 to 150 yrs||120 to 150 yrs||180 to 200 yrs||180 to 200 yrs||120 to 150 yrs||65 to 75 yrs|
Pups' fur grows in in just a few days, thick and curly. curly fur is often associated with youth. Pups are blind for the first week and eat mashed fruits and veggies. Very quickly their diet expands to meats and tough fibers. From birth, wealthy and traditional families will choose a weapon for their pups and name it for them. This goes on a mantle or under a bed or something, as a promise. As toddlers, the focus for rrex development is play and competition as well as exploration. In childhood, focus shifts to combat for "traditionalists". Children are given tail weights to strengthen their tails, but aren't allowed to have tail blades until adolescence. Children also are encouraged to find a vocation or an interest and become apprenticed.
Adolescents have the most freedom, as they are not yet tied to their vocations but they are no longer children. Many receive their family weapons, which are also a symbol of freedom and a right to stand on their own and defend themselves. Many run odd jobs and begin to learn how to earn coin. Adolescents begin schooling, learning history, mathematics, literature, and strategy (for middle-upper class families anyway).
Many rrex are discouraged from starting their own families until they are older-- the youth is for building reputation, battle, crafts, study, and work. You aren't supposed to start a family until you have already contributed to your lineage's reputation and proven yourself capable by staying alive. Additionally, anyone who hasn't found their vocation by this point is strongly encouraged to a) join military/guards b) become a mercenary/wanderer/sailor or c) join a religion
60-70 is considered retirement age, or earlier for those in the army or sailors. This is also the age that's expected to start a family proper.
Rrex are expected to be able to strictly control sexual urges early in life, but are given freedom to do whatever later on-- monogamy and polygamy are both accepted, and in the past rrex would commonly form polyamorous groups of 3-4 individuals. This was because it ensured pups were more likely to have parents even in the event of death in war. Nowadays, it's also common for monogamous pairs to live together with their likewise monogamous best friends, or for some to have aunts/uncles/friends life with them, in lieu of polygamous households, for those who prefer it. Again, sharing burdens and the responsibility of raising children.
Rrex do not begin to become frail until 100 years. Those who denied early retirement are normally forced to retire now. Although death in battle is respectable, death in old age is the most triumphant, especially when you have a long list of accomplishments.
In death, rrex are buried in deep winding tombs, interred without coffin or covering so they can return to the earth fully and to fys. The best of the best get statues and monuments, normally carved with nameplates of their accomplishments. These "guard" the tombs. For the dead, rrex hold vigils, which can last up to a week, where rrex share stories of their passed loved ones in one long retelling of their life. This is repeated for the anniversary of a death for those who were very close to them.
Eggs are precious and kept in harnesses throughout the day. At night, they are kept near a hearth, as some fear crushing their eggs in their sleep. Around hatching time, a baby immanu will instinctively echo any rhythms it hears-- tapping on the egg and hearing the same sequence tapped back is a sign that the hatchling is ready to leave its shell. The shell is ridged and difficult to break, so the parents normally have to assist.
They are born cognizant of their surroundings and mature very rapidly. Able to see, hear, and mimic sounds, kits are seen following their parents (if not carried) with their tails straight up in the air. Most learn to speak within the year.
Kittens lack the strength needed to walk bipedal for a while, and many go around on all fours only standing when necessary to perform tasks or engage in conversation. They even prefer to sit when they must be bipedal. Kittens normally eat saps, juices and boiled/mashed fruit.
In the first year as toddlers, immanu grow more intellectually than physically. Basic education is crammed into this year, as their minds have more plasticity in youth. After the first year, mental growth levels out and becomes more stable, and physical growth begins.
At the beginning of childhood, immanu normally have a solid grasp on maths, languages, sciences, and other elementary educational subjects. Still, they lack maturity to apply these correctly. At childhood, their tails finally begin to act as a proper counterbalance and they gain the strength and bone density to walk properly. In childhood, immanu are expected to begin emotional growth, and many begin to explore ethics, philosophy, and politics-- they have to learn how to process information rather than just absorb it. They are made to hang out with eachother, and competitions are a common structured play time-- many immanu find it hard to relax and play without rules and an end goal.
Although many children are allowed to investigate subjects for vocations, many are discouraged from making serious forays into their field of interest. Childhood is a time for idleness and enjoyment of the world and to build a foundation... At least in practice. Many immanu children still investigate their interests in secret,and this operating on the sly is also part of learning how to become an adult.
In immanu's ears actually do not begin growing until adulthood, at which point they never stop growing. "Ahort ears" is a term to refer to someone who is being childish, and doubles as a saying to mean that someone doesn't have the ability to listen well or maturely. Before graduation, an immanu is expected to travel somewhere before achieving adulthood. This is supposed to make them wordly and humble, to meet other species and engage in other cultures. Many tag along with merchants or doctors or caravans, and can spend anywhere from 1-5 years with a host family. Some decide to stay on the road afterwards.
The finish line for graduation is flexible, but it is important-- a vocation is announced at the ceremony, and graduation is the beginning of your "real" life.
Many immani are jealous of their neighboring species' longer lifespans. There is somewhat of a rush to make a name for one's self before their time is up. They do not take their elder years gracefully, but great respect is given to them. They have a right to be stubborn and even wrong. For travelling immanu, it is not uncommon for them to live life up to the fullest until their final moments in defiance of death. Their bodies do not become frail-- instead, the sharpness of their minds begins to deteriorate with age before they enter a permenant sleep in their final years.
It is common to name something after an immanu who has achieved much and died. Streets, buildings, statues, landmarks, territory, books, recipes, inventions, styles, colors, and more. When an immanu enters final sleep, the family stays with them in the mornings or evenings in vigil. Once they pass, they are soaked in fysin until the body liquidizes-- this takes only a few days-- and the liquid is poured out over the streets, imbuing the architecture in magic. This practice is said to be the reason why Orrison cities are so resilient to the wears of time and weather, many structures lasting even through the senescence.
During pregnancy, leyr find it difficult to shapeshift as it takes too much energy. Many will choose either human or beast form, whichever is more comfortable for them (many opt for beast form as it's easier to lay eggs).
Leyr are mobile on hatching, but eyes do not open for a week. Wings are small and featherless, and the body is covered with downy feathers which fluff in hours. Hands and feet are soft rather than scaled, but toughen up over the next few days. Mashed veggies and peeled fruit are the preferred food choices.
Toddlers finally get their juvenile plumage at 2 months old. This can be troubling for a parent, as the child is often irritable due to itching and demands more preening. Still, wings are not large enough to fly until they're 4 years old.
Leyr molt once a year for the rest of their lives, normally in late July, and the process takes about a month, with feathers being shed and replaced a bit at a time. Unlike wild birds, colors do not change with the seasons.
At 5 or 6, a leyr child may be sent to the library to be taught by the archivist (atm the library is temporarily at ichorrai). They spend 5 days of the week at the library, and weekends at home, learning math, language, history, and sciences. Those who take a shine to academics can choose to stay and become assistants.
most finish official education around 14, but it's not uncommon for students to be faster or slower-- the archivist tailors each course to each student, as is their job. After general ed, a child is given the opportunity to try trades and vocations. many are drawn towards the trades of their friends and guardians. after accepting apprenticeship, it can take 2-4 years to reach journeyman status. They normally give masters a couple more years of work before leaving to start their own business.
For those who don't know what they want to do, many choose to work as farmhands or odd jobs. Leyr are in high demand for caravans as they are smaller and take up less space, but still can defend themselves in beast form.
It is vital that a leyr returns to a place called terralai before they die-- it is said that the record of their life is written in their bones, and their stories can be preserved if the undertaker has them. Even those who lived shameful lives will come back, knowing they will be a lesson to future generations. In death, their bodies are burned, ashes scattered to winds, and bones laid to rest. The archivist has claim over the bones of its scholars specifically, and those are kept in the library under the archivist's protection, not the undertaker.
Chimia eyes open within the hour of hatching. Small chimia are sometimes called kittens, and are able to walk on their own straight from the egg, but most prefer to cling to their parents for the first half year of life. Flaked cooked fish and peeled fruit are the foods of choice, and solid fish and insects are added later.
Infants are considered toddlers once the kittens show a desire to move around on their own-- they're able to eat most foods and respond sharply to stimuli. Parents are occupied keeping them out of trouble and teaching them how to navigate foilage.
Children are often raised together, forming gangs in their troupes. They're allowed to spend time exploring free of their parents, as long as they stay together-- still, these gangs are normally kept an eye on by one parent at a time. Young chimia love games of make-believe and many play games that test their physical ability and reaction time. Many develop their fysa around 5-6 years old, which is when they're considered adolescents.
At 6, chimia are expected to begin spending more time regularly helping adults with fishing, gathering, or crafting tasks. Although physical play is strongly encouraged, many adolescents choose to spend their time telling stories rather than playing pretend, sharpening their wits by weaving tales and tracking characters. Re-tellings of old stories with personal twists are a fun challenge often enjoyed.
Adolescents are also sent out to mingle with other species. Many families set tests for these chimia-- barter for a small treasure, make a friend, steal a trinket, etc. These challenges encourage a chimia to develop the wit and social skills needed to survive around other species. They are taught to distrust-- as that is key to survival when you are small and easily taken advantage of.
Reaching adulthood is quick for chimia, even though they are perceived as being childish and immature for a lengthy amount of time. Their species also suffers general infantilization from other species-- but the truth is that chimia are just far more playful and far less serious and ambitious than those such as the rrex and immanu. Many chimia take advantage of being under-estimated and dupe others who would look down on them.
Chimia who stay home get to enjoy a rhythmic, idyllic life, full of periods of rest and movement. Chimia are unselfish, generous, and communal creatures by nature, and many are satisfied by the fulfilling life of living with one another.
For those who prefer a faster pace, many set out as adventurers, wanderers, or entertainers. They are bright and capable, excelling in both dark careers of theft and piracy or bright ones like vigilante work. They tend to become fiercely attached to their peers and coworkers in either side.
Chimia burials only happen at night. These ceremonies are both riotous in cheer and serious with rules, and any who interrupt or join in on celebrations with the wrong intention will be fiercely punished. Many chimia prefer to be buried in tolka graveyards, reflecting the lore of Migari, the first chimia, and his final sleep at the mother tree. Glowing lights are placed at the grave and when they fade it is said that the chimia has rejoined Fys. For others, they prefer to be buried at sea, their pyres burning out in open water and bringing a flood of luck to fishers the next day.