the tools available during the age of return
The Age of Preiyer was a time of extreme technological advancement. Technomagy called composed magic was both an art and science, spearheaded by human, immanu, and rrex collaboration. It allowed for technology that surpasses our own-- teleportation and feats of magic, for example.
Unfortunately, much of the information of composed magic was lost during The Senescence. It was a guarded art with many trade secrets, which were lost to time. An artifact was to blame for The Senescence, and as composed magic is required to make artifacts, much of the more powerful secrets were destroyed thanks to fear.
Technology in the present day is a combination of what little was leftover in the knowledge of the community, and what has yet to be rediscovered in the ruins of the past. A lot of it is decoding and reverse engineering leftover pieces of broken technology.
Luckily, some structures were easily re-engineered. Plumbing, lighting, and air conditioning are examples of composed magic that have been painstakingly reconstructed in the city of Ichorrai. Still, some tend to be reserved with how much composed magic is practiced-- composed magic requires generators, grids, or batteries, and all of these things can attract the attention of feral daemons.
One sizeable caveat to technology is that rain, with its concentration of fysa, can overload or shortcircuit technology. Aria storms can shut them off completely and cause blackouts by nullifying all the fysa.
getting from here to there
Teleportation is a lost piece of composed magic, but much of the infrastructure for the old system still exists. Teleportation made use of pads which were synced with one another somehow. They require vast amounts of energy which is difficult to obtain at the moment, except for in the height of a storm or by channeling power from the ocean.
The refugees who took shelter on the moon Mylic were able to return via teleporter, but it was a risky 1-way trip. Teleports do not require both sides to be functioning to work, only one side-- the side at Ichorrai was already broken, and the side on Mylic ran out of energy with the mass-teleportation of its entire population.
Aerowings are small structures which allow 1-3 people to fly. They are mainly used for Storm Chasing to either charge Esse or hunt feral daemons, as they can only be used during an Aria Storm anyway. They rely on the vast charges of Fysa and Aria in the atmosphere to have enough power to function. Miles-long slipstreams of Fysa which are generated by large Aria Storms allow an aerowing flyer to arrive at the storm within minutes.
Aerowings includes single-person structures riding gliders, to pod-racer-esque machines which can carry a few people.
Carts are common among luto, those with daemons, or those with domesticated fauna. They are reliable road travel as they don't require fysa to run and can be more easily fixed.
Cars would need far more fysa and a complex composed magic system and aren't feasible, however rails are within the range of what's possible in this world. One hasn't been build yet however, as there are no other cities worth constructing a rail towards, and maintaining them requires constant vigilance as storms can corrode the tracks.
Barges are also a common vessel for trade and transportation, as travel through waterways is far more feasible than travel across the wilderness at times. Tolka and chimia often man barges, but it's not uncommon to see other species making their trade on the water. Barges are still slower than sea vessels, but can be faster than carts when going with the current.
Sea vessels are mainly used for fishing, but can also transport goods along the coast. Many captains refuse to sail the open waters, preferring to stay within sight of the land, but many pirates have less of a fear and use this to their advantage when harrassing other vessels. Ocean craft can easily be powered by composed magic, as the ocean provides all the power needed for energy. Thus, sails are not necessary on vessels, and sailors are often there for maintenance of the vessel's mechanics and for manpower to protect the ship. Close proximity to such fysa can make it a dangerous job for sailors however.
weapons for attack or defense
Most melee weapons exist, from simple to complex. Common examples are blades, axes, polearms, and bludgeons. Some species opt for their natural defenses (claws, teeth, tail spurs for ptheran) and weapons are most often used by humans, leyr, or chimia who must make up for their lack in muscle or size.
Additional effects can be added to weapons by composers or synthetics, but the effects are normally small (ex: having flame run up the edge of a blade).
Chimia have their own martial art called Skerti, involving one or multiple bangles stacked on the tail. The bangles act as a bludgeon, and the sound made by the bangles hitting eachother is meant to be distracting and disorientating. Masters of the practice have numerous rings, while amateurs use just one large band or two medium sized rings. The rings can be pulled off the tail and used by the hands as weapons-- for example, twisting them around someone else's limb/tail to cause pain. Skerti involves a lot of acrobatics as well, using the rings to reach handholds of trees and buildings.
The rrex traditional weapon of the rrex is the tail blade-- a simple short blade affixed to the end of the tail. Those who use tail blades often must first train with tail weights, which can double as bludgeons and are often effective but crude. The tail blade has variations of course-- ax blades, halberd tips, scythes, and other weapons. Scythes are a common alternative of rrex of Meran descent, while hooks are commonly used by rrex of Rhotian descent.
Bows and Crossbows are the most common ranged weapon. The former has a lot more flexibility in type of bow and type of arrow, while the latter is easier to use across all skill levels.
Rifles and low tech firearms also exist. Almost all guns require the user to tamp the charge (gun powder inserted into the barrel and compacted down before inserting the ammunition). Because of this, they take a while to reload and the aim isn't great. "Handgun" sized weapons tend to focus more on explosive shortrange power than precision, such as a blunderbuss.