Daemon

friend from a dream

Summary

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Daemons are created from the minds of humans through alloy magic. Their names give them shape and their bonds with others keep them grounded in the physical realm.

Their body is made entirely of a dark, black substance with an even, rubbery consistency. Daemons do not have real bones or internal organs, and are extremely sturdy. When cut, they do not bleed

Their body can emulate claws, feathers, fur, scales, and other physical features, but they're still rubbery and not detailed. Aside from this, any shapes and features are normally fine- limbs can be sticks, bird legs, flippers, paws, wings, tentacles, nubs, hands, and more.

The bright markings on their bodies can be any color and are made of magic- they glow in the presence of strong magic. There is no limit to how much of their body is colored, but any colored area (including white) will glow. Multiple colors and gradients are okay.

Stats

Fysa Any
Avg Size No larger than a shire horse
Diet Fysa and Aria
Life Span Infinite, but mortal
Sleep Pattern Flexible

About

Daemons are magical constructs which reflect the soul of their partner. Some adopt human gender identity, but most are agender.

Typical build is 1 face, 1 body, 4 limbs, and 1 tail, in any proportion, but this varies.

They need to rest their minds, and sleep like other creatures. They are better at pushing through exhaustion, but sleep deprivation causes fatigue and delirium.

Variation

the range of physical traits

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Daemons have wildly varying physiology, as their forms are shaped by the minds of those they are bonded to. Technically, they are creatures pulled from the literal dreams of humans-- their anatomy can be inspired by any existing or non-existing creature. The stronger their bond, the stronger the daemon gets. Daemons slowly become more sentient the longer they live.

Physiology

physical traits

Eyes

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A daemon's normal eyes will be blank and white. they are used for seeing magic. They navigate the world by seeing the magic in the air, flora, fauna, and people.

There is no color vision, but they can see in the dark.

Normal eyes are always on their head.

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Daemons also have one eye called a "focus" eye. It is more of a window into their soul than an actual eye.

The focus eye is frequently the same color of the eyes of the witch who summoned them, but can change over time to either match their current owner or reflect their own identity. The focus eye can go anywhere on the body (even inside the body, but please state in design notes where the eye is), and can have any design.

There is only ONE focus eye.

Element

Every daemon has a random elemental alignment to one of the 8 elements of Orrison. A daemon has one ability linked to this element that they can use.

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INCORPOREAL - divine element
They can turn ghostly or gaseous and walk through solid walls and objects. some say they can see dreams.

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MANIFEST - ash element
They can manifest and control a small amount of a single base aspect of ash: Flow, Heat, or Land. They can only control their summoned aspect, not a pre-existing source of it. Element color varies.

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MULTIPLICITY - blood element
They can grow and un-grow extra copies of their own body parts such as eyes, tails, limbs, ears, or even heads.

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DEATHLY - marrow element
They become stronger and shift to a faux-skeletal form when stressed or emotional. Focus eye doesn't change when shifting.

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CAMOUFLAGE - clay element
They can shapeshift their texture and color temporarily to blend in with their environment or with other creatures.

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SATELLITE - alloy element
They can levitate small objects or hold them in orbit of their body. They can create little asteroid belt-esque rings around them.

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STATELESS - clear elemental
All of their eyes are closed and they don't charge Esse as well as others- but, they can purge any magic of any strength and they see through their partner's eyes.

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ANOMALY - murk element
They charge Esse twice as fast. Their forms are unstable, either wispy or fragmented in a glitchy way. They are very malleable, but still tangible.

Death

Daemons do not die of old age-- rather, they lose their connection with the physical realm when their partner abandons them or dies. Then, they fade out of reality over the span of a week or a month while losing their sense of identity unless they find another partner.

Daemons can also be killed if their focus eye is damaged badly, as that physically severs their bond with their partner. A slightly damaged eye will heal by itself over time.

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Abandoned familiars can be dangerous. They behave more ferociously as they lose their sense of self.

They can be identified by their focus eye, which is blank.

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Some witches summon daemons not as partners, but to use them as temporary fighters.

These daemons are weaker but lack self preservation. They do not have a focus eye and will fade if not destroyed.

Ascension

When a daemon reaches spiritual maturity (not a set amount of years, but a feeling of inner completion-- this can happen anywhere between 1 month and 100 years, and is a feeling of self-awareness, ascending, and full realization of their identity), their true name manifests in their mind and with it they gain full autonomy. Though their bonds can be maintained, they can also survive without any partners should their partner leave them or pass away. Along with this growth, they can sometimes gain the abilities of either Coda or Requieum-- Coda allows them to assume a shape similar to any of the other sentient species of Orrison, while Requiem allows them to assume a form reminiscent of Fys themselves.

Apparently, this was a frequent occurance before the Senescence, but has only started happening again recently. Some witches theorize that it has to do with the presence of Esprits in the world again-- they are a counterpart to daemons, and their presence may stir something in the creatures' souls. Indeed, it seems like daemons are more likely to reach their ascension after having encountered or spent time with an esprit, and the two are stronger in one anothers' presence.

Coda

This ability allows a daemon to assume their own unique form based on another sentient species (normally the same species as their partner, but not always). They also get the base (default) fysa of that species in addition to their daemon fysa.

They become mortal, being able to feel pain and bleed and die. They can temporarily re-assume daemon shape to become sturdier, but can only hold this form for up to an hour.

A daemon in Coda state's eyes can be either magisensitive or photosensitive, in any combination. Focus eyes are not required, but can normally be found in similar locations on the body as their daemon form.

Requiem

This ability allows a daemon to assume a balanced form resembling the god Fys. It is thought that this form is the natural state that magic exists in, and the strongest shape a daemon can take. In addition to this form, they also gain the ability to levitate freely.

They also become mortal, being able to feel pain and bleed and die. They can temporarily re-assume daemon shape to become sturdier, but can only hold this form for up to an hour.

A daemon in Requiem state's eyes can be either magisensitive or photosensitive, in any combination. Focus eyes are not required, but can normally be found in similar locations on the body as their daemon form.

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Their bodies are serpentine and long, even when bulky. There are 4 limbs which can be feathered wings, flippers, or membrane wings. Any number of additional wings or flippers are allowed. Wings and eyes can levitate around the body as well.

They have one or no horn on their head. Their faces are beak-like, though teeth and tongue may manifest in any way. Any ear shape is okay.

You may use any 3 physical features from daemon form to further alter the default appearance- for example, snouts instead of a beak, less than 4 limbs, or a fish tail.

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The neck, body, and tail length can be any proportions.

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Size can be within the acceptable normal range for daemons, no larger than a large horse.

 

Fysa

the use of daemons

Daemons as Companions

Daemons can only be summoned by humans, but they can partner to anyone. Many synthetics and witches actually create daemons specifically to sell, making daemon shards which act as eggs- they are stable masses of magic which will give form to a daemon when held by an individual for long enough.

Daemons are a reflection of their owner's inner spirit, but this does not always mean they get along. Self loathing and other flaws can cause similar aspects in a daemon's personality. Daemons also may develop to compliment their partner-- such as becoming more friendly for a withdrawn partner, or being aggressive for a shy partner.

Daemons gain sentience the longer they live, their personalities developing. Their intellectual development is similar to a human's:

  • 1-3 years as a very dependent being
  • 4-10 years with childish thinking
  • 11-20 years with varying maturity
  • 21+ years with adult sentience

Some talk, some don't-- it's mostly up to their partner, and the daemon's nature.

If well bonded, daemons can be physically apart from their partner-- they often do this to care for the house when their partner is gone or if they need to run errands, especially if the partnerhas multiple daemons. They can still somewhat sense their bond and as long as it feels like the partner isn't forgetting them, they're alright for extended periods of time. The closer a daemon and their partner, the more feats they can accomplish- including fusion, shapeshifting, power lending, and more.

Borrowing a Daemon's Power

Once bonded to a daemon, their partner can call on their daemon's abilities. With their daemon's help, they can temporarily use whatever skills the daemon has at their disposal (for example, a person with a satellite daemon may be able to levitate small items). They must be touching their daemon to use the ability.

To bond with a daemon and gain the bonded trait, visit Soul Searching and complete the appropriate prompt! 

Daemons and Esse

Esse is the currency for Orrison, and they are tiny gemstones inlaid in metal conductive coins. They can store Fysa and Aria, becoming a battery for machines and people. Daemons can swallow these coins, and when they spit them back up days later they are charged. Older and stronger daemons charge coins faster, regardless of size, but larger daemons can hold more at once.

Communication

Daemons can form mouth parts which have the ability to mimic sound making organs of most types. They can also project either their voice, emotion, or intent into the mind of their partner, depending on the daemon's level of sentience. The closer bonded the partner and daemon are, the further distance the daemon can communicate to their human. Daemons are always sensitive to their partner's intent and emotion, but can't read their minds and the communication is only one-way though.