rii'luto, the children of Luto'Ruhl-Luto




Fysa (Magic) clay

Average Height 1 - 4 feet / 0.30m - 1.22m

Average Weight 70 - 600 lbs / 32kg - 272kg

Diet none

Life Span infinite, but mortal


Luto are autonomous constructs. A luto's core is their mask- it is their identity, and also the source of their magic. If the mask is destroyed, the luto dies. Identity is very important to luto.

When a creature dies, its soul can be used by an existing luto to create more luto. These recycled souls contain no memory of their former lives, though often they retain some of their former personality.

Design Rules

  • Masks are normally clay or bone.
  • Body is composed of sediment: clay, dirt, sand, etc.
  • Bodies can be decorated with rocks, gems, etc.
  • Features are simple, no super complex realistic features like nails or fur.
  • They can change size at will but size is a part of their sense of identity and they fall apart if too uncomfortable for too long.
  • Plants can grow on them and can simulate "fur" covering.

The first luto (called "Luto-Ruhl'Luto") was created by  humans, but he was too strong and gained sentience and will-- as well as loneliness. He created smaller luto for company.

Although Luto have no determined lifespan, they can die from loneliness. If their environment is suddenly destroyed or if a dear friend dies permanently, they go into mourning. This is a state of hibernation, the length of which matches their sorrow.

When a luto outlives too many generations of friends, their sadness grows too great and during hibernation they return to their earth, their mask becoming a grave marker.


the range of physical traits



Luto vary greatly in size. The longer a luto lives, the larger they tend to be.



physical traits



Luto are created out of the bodies of the dead- a sacred form of reincarnation, though the new luto doesn't remember their past life at all. A luto's mask holds the ash or bone of the body of their past life.

The more complex and detailed a mask is (such as bone and long masks) the more a luto resembles their past life in personality. This decision is determined by the luto who is creating that luto-- if they are very fond of the person they are reincarnating, they will prefer to keep the skull in tact.




Here are some common mask variations. Horns, cracks, scars, gems, jewelry, and paint are all common alterations possible.


These are more examples of potential masks! They can be based off of reincarnated fauna as well (doesn't have to be sentient creatures).




Luto bodies can be any shape, form, or size. Body shapes are pretty simple in form and there is normally just one main mass.

A luto at minimum must consist of a body, a mask, and some form of locomotion, as well as some form of grabbing.

Many tend to mimic other creatures to get ideas for their own shapes.

Three common shapes-- ball, upright, and crawler.


Proportions vary greatly.



Hands / used for articulation, and are highest in dexterity. any number of fingers are okay.


Stubs / used for locomotion. They have minimal dexterity but they are easiest to maintain.

WLiMQC2.png Tails / used for balance. They have moderate dexterity. Tails are not required!


There is no limit to how many limbs a luto has.


Misc / majorly aesthetic, but sometimes with combat or balance useage. Normally inspired by real life fauna.



Luto are known for growing flora and even keeping fauna on their persons.

Many keep cherished plants that they feel a kinship with.

Mosses and grasses are also a common surface cover, giving the luto color and texture to their form. They're very common.

Herbs are highly prized by others.



Any plant is fine to use! You can use Earth plants, but we encourage you to make up your own or tweak them in some way (color, hybridization, etc).


A luto's appearance is tied to their identity, but like any creature a luto will change and grow over the years as their sense of self shifts, as they meet new people, and as they learn.


Younger luto have simpler, smaller forms. > They begin to copy other creatures to try new 'styles'. > They find their own preferences and decorate themselves as they grow. > Finally, they grow larger if given the space and centuries.


the element of clay

Clay Magic

Clay species absorb fysa and tend to be aggressively adaptive, changing their bodies over time to encompass new abilities. Luto were originally created using the alloy element, but in their liberation from humanity they embraced its antithesis.

The clay element is a malleable element which allows for a more natural state of magical "circuitry". While alloy is more strict in its rules with rune circuits and laws of science mandating its effects and applications, clay encompasses naturally occurring cycles and happenstances to trigger magical affects. Clay could be said to be the same set of principles that rules the weather cycles, the air currents, and the ocean currents. Like the natural balancing of the world, clay takes changes and accommodates them to an existing system naturally.

Because of this, luto are very flexible in changing their own "systems". Their adaptability and malleability knows no bounds, and they make excellent caretakers of the environment.

Advanced magics are rarer than normal magics. Every character starts with one common ability within their category, and can unlock others through upgrades.