rii'luto, the children of Luto'Ruhl-Luto
Luto are autonomous constructs. A luto's core is their mask- it is their identity, and also the source of their magic. If the mask is destroyed, the luto dies. Identity is very important to luto.
When a creature dies, its soul can be used by an existing luto to create more luto. These recycled souls contain no memory of their former lives, though often they retain some of their former personality.
Masks are traditionally made with clay or bone. The requirement is that the bones/body of their prior incarnation are burned down to ashes, then incorporated into the new mask- clay and resins are ideal for this. Wood and other materials can be attachments and part of a mask, but not the whole mask.
Luto can change size and shape at will, but their size and shape is part of their sense of identity and they will fall apart if uncomfortable for too long.
|Avg Size||1 - 4 feet / 0.30 m - 1.22 m|
|Life Span||Infinite, but mortal|
Identity is important to their wellbeing, and many of them adopt a gender identity as part of who they are, even if the species has no perceived physical gender. Agender, genderqueer, or genderfluid are valid identities.
Sleep is important for Luto as it is for any other species-- they can push through exhaustion easier, but sleep deprivation causes fatigue and delirium and a difficulty in locomotion.
The first luto (called "Luto-Ruhl'Luto") was created by humans, but he was too strong and gained sentience and will-- as well as loneliness. He created smaller luto for company. Although Luto have no determined lifespan, they can die from loneliness. If their environment is suddenly destroyed or if a dear friend dies permanently, they go into mourning. This is a state of hibernation, the length of which matches their sorrow. When a luto outlives too many generations of friends, their sadness grows too great and during hibernation they return to their earth, their mask becoming a grave marker.
the range of physical traits
Luto vary greatly in size. The longer a luto lives, the larger they tend to be.
Luto are created out of the bodies of the dead- a sacred form of reincarnation, though the new luto doesn't remember their past life at all. A luto's mask holds the ash or bone of the body of their past life.
The more complex and detailed a mask is (such as bone and long masks) the more a luto resembles their past life in personality. This decision is determined by the luto who is creating that luto-- if they are very fond of the person they are reincarnating, they will prefer to keep the skull in tact.
Here are some common mask variations. Horns, cracks, scars, gems, jewelry, and paint are all common alterations possible.
These are more examples of potential masks! They can be based off of reincarnated fauna as well (doesn't have to be sentient creatures).
Bodies are typically composed of clay, dirt, sand, or other sediment, but this can vary depending on fysa. With the features sculpted loosely out of sediment, features are simple- there are no complex realistic features like nails or fur, though flora can emulate some of this. Plants can simulate fur covering, for example, or trees for horns.
Luto bodies can be any shape, form, or size. Body shapes are pretty simple in form and there is normally just one main mass.
A luto at minimum must consist of a body, a mask, and some form of locomotion, as well as some form of grabbing.
Many tend to mimic other creatures to get ideas for their own shapes.
Three common shapes-- ball, upright, and crawler.
Proportions vary greatly.
There is no limit to how many limbs a luto has, but a luto should always the ability to move (whether through legs or slithering) and a method of interacting with the world (some sort of hand or tail to grab things with).
HANDS: used for articulation, and are highest in dexterity. Any number of fingers are okay.
STUBS: used for locomotion. They have minimal dexterity but they are easiest to maintain in any number.
TAILS: used for balance. They have moderate dexterity. Tails are not required!
MISC: majorly aesthetic, but sometimes with combat or balance useage. Normally inspired by real life fauna, but doesn't replicate finer details (feathers, claws, etc).
Luto are known for growing flora and even keeping fauna on their persons.
Many keep cherished plants that they feel a kinship with.
Mosses and grasses are also a common surface cover, giving the luto color and texture to their form. They're very common.
Herbs are highly prized by others.
Any plant is fine to use! You can use Earth plants, but we encourage you to make up your own or tweak them in some way (color, hybridization, etc).
A luto's appearance is tied to their identity, but like any creature a luto will change and grow over the years as their sense of self shifts, as they meet new people, and as they learn.
Younger luto have simpler, smaller forms. > They begin to copy other creatures to try new 'styles'. > They find their own preferences and decorate themselves as they grow. > Finally, they grow larger if given the space and centuries.
the element of clay
Clay species absorb fysa and tend to be aggressively adaptive, changing their bodies over time to encompass new abilities. Luto were originally created using the alloy element, but in their liberation from humanity they embraced its antithesis.
The clay element is a malleable element which allows for a more natural state of magical "circuitry". While alloy is more strict in its rules with rune circuits and laws of science mandating its effects and applications, clay encompasses naturally occurring cycles and happenstances to trigger magical affects. Clay could be said to be the same set of principles that rules the weather cycles, the air currents, and the ocean currents. Like the natural balancing of the world, clay takes changes and accommodates them to an existing system naturally.
Because of this, luto are very flexible in changing their own "systems". Their adaptability and malleability knows no bounds, and they make excellent caretakers of the environment.
Advanced magics are rarer than normal magics. Every character starts with one common ability within their category, and can unlock others through upgrades.