AspectsSpark Structure Potential
The clay element is one of two types of progress elements. Clay species absorb fysa and tend to be aggressively adaptive, changing their bodies over time to encompass new abilities. Clay is the opposite of alloy.
Daemons can shapeshift their texture and color temporarily to blend in with their environment or with other creatures.
Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.
Spark - Modification (Common)
Modification is a part of the Spark Aspect of the Clay Fysa. All luto start with this fysa.
This is an active fysa. The user can mold their own bodies to rearrange their build. They can also assimilate new substrates and natural materials, or grow plants out of their own body*.
The user must maintain one constant, however. For luto, this constant is their mask-- the mask is molded by its "parent" and most changes to the mask are things like paint, cracks, or chips. Those who lose their constant/core or sustain too much damage lose their minds, becoming mindless constructs-- these moving, mindless forms die after a short while.
*Plants grown out of their body can't be controlled on will, but can replace vital structures of their body-- such as a tree taking the place of a spine, or plants serving the function of normal organs. Plants can have special effects, such as glowing, being toxic, or being medicinal. Plants can be incorporated or removed.
Sprout is a part of the Spark Aspect of the Clay Fysa.
This is an active fysa. Users can grow a plant out of any scrap of that plant. They can fully assimilate and move plants on their body like limbs, becoming permanently combined with living plants which act as an extension of their bodies and minds.
Terraform is a part of the Spark Aspect of the Clay Fysa.
This is an active fysa. Rather than incorporating earth, water, or plants in their own form, the user can connect with a larger amount of earth, water, or plants outside of themselves, maintaining contact in order to manipulate them. This roots the user in place while they are doing this, and they can control an area of about 10 meters around themselves. In addition, the user can assist natural functions of the ecosystem, speeding up the purification of fysa poisoned water through earth and flora, or adjusting the amount of light which filters in and out of the surrounding forest. Alternately, they can pull all of the life out of an area, boosting their own magic at the cost of the surrounding wildlife.
Inanimate is a part of the Structure Aspect of the Clay Fysa. All luraa start with this fysa.
This is a passive fysa. Users can incorporate artificial structures as more than just an accessory-- they can control these parts like any other body part. This includes being able to control clothing, artificial limbs, tools, and toys as if they were normal limbs.
Colossus is a part of the Structure Aspect of the Clay Fysa.
This is a passive fysa. This trait allows a luto to be taller than 6 feet, to a maximum of 20 feet. This trait also allows a luraa to possess an item of up to 20x20x20 feet, and does not affect the size of it's incorporeal form (4 ft tall max) or core.
Only Luto and Luraa may learn this fysa.
Invoker is a part of the Potential Aspect of the Clay Fysa.
This is an active fysa. One can use the power of a name to bolster or debilitate another. The truer a name is to someone's identity, the stronger this power is. This is part of the reason that certain species used to hide theirs (such as Ptheran, who knew about the Luto's abilities), though aliases and titles can still be invoked as well.
Buffs and Debuffs are small however, mostly causing energy or fatigue, and don't last for more than an hour.
Potential - Adaptation (Rare)
Adaptation is a part of the Potential Aspect of the Clay Fysa.
This is an active fysa. Users can absorb the body of a deceased animal or plant, taking its abilities as well (ex: a poisonous plant to gain poisonous abilities). The more a user does this, the less control they have over their sentience/autonomy and they threaten to destroy their own identity. Doing this to a too-powerful or sentient creature will surely destroy a user's mind and shortly after kill them.