Marrow Fysa

Aspects
Cycle Hibernal Awoken

The marrow element is one of two types of change elements. Marrow represents adaptation and change against the natural order of things. Marrow users are often shapeshifters, between either set or various forms and they shift with emotion. Marrow is the opposite of blood.

Deathly (Common)

Category: Marrow Fysa
Species: Daemon

They become stronger and shift to a faux-skeletal form when stressed or emotional. Focus eye doesn't change when shifting.

Cycle - Beast Form (Common)

Category: Marrow Fysa

Beast Form is a part of the Cycle Aspect of the Marrow Fysa.  All leyr start with this fysa.

This is a passive fysa. Transformation occurs when an individual is experiencing high emotion or stress, and is meant to be a defense mechanism against attack. Some users keep a tight hold on their emotions, while others who prefer their beast forms purposefully put themselves into un-ideal situations to trigger the magic.

Transformation can also occur in meditative states, or in strong exposure to magic. Consuming pure magic to change is not recommended, as magic has a tough strain on the body.

Once transformed, users can choose when to return to humanoid form.

Cycle - Descension (Uncommon)

Category: Marrow Fysa

Descension is a part of the Cycle Aspect of the Marrow Fysa.

This is a passive fysa. The user can tap into an additional (normally beastial) form which is lesser than their normal form in order to conserve energy and heal faster.

If they are not a leyr, it normally reflects a smaller but similar species of fauna. If they are a leyr, it can be a miniature form of their beast form or some other fauna.

Cycle - Ascension (Rare)

Category: Marrow Fysa

Ascension is a part of the Cycle Aspect of the Marrow Fysa.

This is a passive fysa. An individual who has access to a vast amount of magic or experience might be able to tap into a new more monstrous form temporarily. Some have been known to lose themselves in this state however if triggered prematurely. These greater forms can also be accessed with practice and used with less worry when they've been "earned" rather than assumed through sheer force.

Ascended forms break the boundaries of conventional species anatomy, and can grant any number of physical boons or mutations as reflects the soul of the user: Ascended forms can be roughly 50% larger than normal beast form. The base would be similar to the beast form, but there's no limits to physical traits-- multiple limbs, multiple heads, multiple wings, gills, fins, transluscent skin, the sky is the limit.

If you are not a leyr, this ability also costs a balanced feather in addition to other learning costs.

Hibernal - Activity (Common)

Category: Marrow Fysa

Activity is a part of the Hibernal Aspect of the Marrow Fysa.

Passive magic is switched to an active magic-- that is, passive or uncontrollable effects can now be triggered on will. This applies to ALL magics on the user.

These now-active magics have greater strength and flexibility, but also a greater cost of energy and can be debilitating to use frequently or without Esse.

Leyr can use this to transform on will rather than on emotion, for example, but it is more taxing.

Hibernal - Release (Uncommon)

Category: Marrow Fysa

Release is a part of the Hibernal Aspect of the Marrow Fysa.

This is a passive fysa. Release causes one's magic to burn brightly, however this takes a toll on the energy and body. Users sleep for long periods of time between very short periods of wakefulness, but their magic is 50% stronger than their peers.

Hibernal - Somnia (Rare)

Category: Marrow Fysa

Somnia is a part of the Hibernal Aspect of the Marrow Fysa.

This is a passive fysa. Somnia allows one to sleep walk, being awake even as they are asleep. Users lose their grasp on the definition of reality, as they view reality and dreams simultaneously...

If you are not a leyr, this ability also costs a balanced feather in addition to other learning costs.

Awoken - Passivity (Common)

Category: Marrow Fysa

Passivity is a part of the Awoken Aspect of the Marrow Fysa.

Active magic is switched to a passive magic-- that is, active or controllable effects now only occur passively. This applies to ALL magics on the user.

These magics are either constantly occurring OR they occur outside of the user's control, triggered by emotion or time. This decreases the power of the magic, but also decreases the cost to use it, allowing it to occur more frequently.

Awoken - Suppression (Uncommon)

Category: Marrow Fysa

Suppression is a part of the Awoken Aspect of the Marrow Fysa.

This is a passive fysa. Suppression causes one's magic to be suppressed, reducing their power in other magic by half. This allows them to forgo sleep altogether-- instead, they experience 1-2 hours of trance-like rest each day.

Awoken - Insomnia (Rare)

Category: Marrow Fysa

Insomnia is a part of the Awoken Aspect of the Marrow Fysa.

This is a passive fysa. Insomnia severs one's ties to dreams. Users cannot use magic, but cannot be affected by any other magic either.

If you are not a leyr, this ability also costs a balanced feather in addition to other learning costs.

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