Morph

Fysa exposure can cause the DNA to become unstable, allowing for physical features to be influenced by the physiology of one's neighbors.

Chimia Morph (Morph)

Category: Morph

A physical trait normally found on chimia which is not normally found on other creatures. This can include size, tail, face, patagium, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Chimoraa Morph (Morph)

Category: Morph

A physical trait normally found on chimoraa  which is not normally found on other creatures. This can include size, tail, face, shell, antenna, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Color Morph (Morph)

Category: Morph

A physical trait which allows for certain color features on any species. This includes the following:

  • Bioluminescence
    • Can be Self-powered glow through chemical reactions
    • Or can be absorbed UV which is then released in the dark
  • UV Reactive
    • Blacklight markings of any colors
  • Seasonal Coat
    • Coat colors which change depending on the season. Patterns stay the same, but can be the same color (ex: turn an orange and black tiger pattern into a pure white winter coat by changing both the base and stripes to the same shade of white).
  • Iridescent
    • This is already allowed on any creature's feathers/scales, but this trait lets you put the iridescence in other places, like horns, skin, or mucus membranes. Iridescence is colors that shift when viewed from different angles.
  • Reflective
    • Mirror like reflectivity is already allowed on any creature's scales/plates, but this trait lets you put the reflectivity in other places, like fur, skin, or claws. Reflectiveness gives a mirror-like or metal-like sheen. Reflective is not the same as shiny, which applies to any creature and is free.
    • Or can be sparkles which appear in the fur/feathers/etc
  • Translucence
    • Transluscent fur, feathers, skin, or other parts

Daemon Morph (Morph)

Category: Morph

A physical trait normally found on daemon which is not normally found on other creatures. This can include focus eyes, texture, blank white eyes, etc.

In lore, this can happen as the unfortunate and rare fusing of a creature with its daemon, or can be a result of surviving extreme exposure to magic.

Esprit Morph (Morph)

Category: Morph

A physical trait normally found on an esprit which is not normally found on other creatures. This can include foci (glowing eyes, or floating orbs) or ghost-like semi-incorporeality.

In lore, there is a chance of this happening when consuming an esprit, absorbing them, killing them, or bonding with too many.

Human Morph (Morph)

Category: Morph

A physical trait normally found on humans which is not normally found on other creatures. This includes the following:

  • dwarfism (50% smaller than average at most)
  • gigantism (50% taller than average at most)
  • skin (includes hairlessness)
  • missing fingers
  • extra fingers
  • claws
  • no claws
  • different teeth (humanoid, canine, feline)
  • split tail
  • multi tail (up to 3)
  • multi ear (only 1 'hearing' pair)
  • removal of traits altogether (plating, vents, wings, tail, etc. this is for these traits to be naturally missing, rather than amputated/removed)
  • human face
  • plantigrade feet/legs (including leg/body proportions as option)
  • moving a trait, such as immanu vents, tolka gills, or ptheran bone spurs, to an atypical location

In lore, these traits can be inherited through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Immanu Morph (Morph)

Category: Morph

A physical trait normally found on immanu which is not normally found on other creatures. This can include fangs, arms, vents, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Kheiraa Morph (Morph)

Category: Morph

A physical trait normally found on kheiraa which is not normally found on other creatures. This can include size, tail, face, wings, ears, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Leyr Morph (Morph)

Category: Morph

A physical trait normally found on leyr which is not normally found on other creatures. This can include size, feet, wings, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Luto Morph (Morph)

Category: Morph

A physical trait normally found on luto which is not normally found on other creatures. This can include the growth of plants, a fixed luto mask with no face beneath, a hollow clay body, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Ptheran Morph (Morph)

Category: Morph

A physical trait normally found on ptheran which is not normally found on other creatures. This can include size, wings, tail, bone spurs, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Rrex Morph (Morph)

Category: Morph

A physical trait normally found on rrex which is not normally found on other creatures. This can include size, ears, tail, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

Tolka Morph (Morph)

Category: Morph

A physical trait normally found on tolka which is not normally found on other creatures. This can include leathery skin, teeth, eyes, gills, frills, etc.

In lore, these traits can be inherited very rarely through a mutation in genetics, or can be a result of surviving extreme exposure to magic.

13 results found.