Murk Fysa

Aspects
Condense Retain Excise

The murk element is the most unrefined element, and is identified by its energy excess. Murk can often amplify the effects of other magics, or overpower others by sheer force. Murk is the opposite of clear.

Anomaly (Common)

Category: Murk Fysa
Species: Daemon

They charge Esse twice as fast. Their forms are unstable, either wispy or fragmented. They are very malleable, but still tangible.

Condense - Miasma (Common)

Category: Murk Fysa

Miasma is a part of the Condense Aspect of the Murk Fysa. All tolka start with this fysa.

This is an active fysa. A user can exhale a fine mist of fysa to change the levels of magic and humidity in the atmosphere. This is commonly used to affect the weather to provide ideal conditions for agriculture. Many tolka work together to achieve this.

This mist is different from a mist expelled by Immanu-- immanu mist has specialized effects, while a tolka's miasma works more naturally.

Condense - Treacle (Uncommon)

Category: Murk Fysa

Treacle is a part of the Condense Aspect of the Murk Fysa.

This is an active fysa. Users can produce and regurgitate a thick slime composed of condensed fysa from their gut. In small quantities, it can be used to create a powerful medicine or hallucinogenic. But exposed to more than that causes a discoloration of skin and an acid-burning sensation where it touches. Without immediate treatment, the victim will succumb to fysic poisoning. Tolka are immune to both their own treacle and that of other tolka.

Condense - Bezoar (Rare)

Category: Murk Fysa

Bezoar is a part of the Condense: Aspect of the Murk Fysa.

This is a passive fysa. Users can produce fysa crystals in their bodies which can be used for energy for magitech or for medicine. Planted in the earth, these crystals provide powerful energy for surrounding flora. Sometimes crystals grow in place of scales, but bezoars are regurgitated every so often, but poachers have famously hunted tolka to cut them open for more crystals.

If you are not a tolka, this ability also costs a soft scale in addition to other learning costs.

Retain - Storage (Common)

Category: Murk Fysa

Storage is a part of the Retain Aspect of the Murk Fysa.

This is a passive fysa. Users can hold inordinate amounts of fysa in the body safely. All mucus membranes are stained iridescent black as a result.

Retain - Poison Body (Uncommon)

Category: Murk Fysa

Poison Body is a part of the Retain Aspect of the Murk Fysa.

This is a passive fysa. Users' flesh and blood causes fysa poisoning to those who try to eat them. Their saliva can cause euphoria, but it is not as dangerous.

Retain - Crystalize (Rare)

Category: Murk Fysa

Condensed is a part of the Retain Aspect of the Murk Fysa.

This is a passive fysa. Fysa crystalizes on the user's body, forming poisonous quills or spines.

If you are not a tolka, this ability also costs a soft scale in addition to other learning costs.

Excise - Burnoff (Common)

Category: Murk Fysa

Burnoff is a part of the Excise Aspect of the Murk Fysa.

This is a passive fysa. Fysa is spent by the body very rapidly. This raises the body's metabolism and core temperature. The user can glow, and often expels steam in their breath.

Excise - Vent (Uncommon)

Category: Murk Fysa

Vent is a part of the Excise Aspect of the Murk Fysa.

This is a passive fysa. The user cannot be poisoned by real or magical substances. When poisoned, they immediately breath the poison out as a gas.

Excise - Irradiate (Rare)

Category: Murk Fysa

Irradiate is a part of the Excise Aspect of the Murk Fysa.

This is an active fysa. The user gives off an aura of magic. It has the same strength as a fysa rain. Like a rain, it can power (and overload) machines and attracts feral daemons, but can't be sustained for more than 5 minutes.

If you are not a tolka, this ability also costs a soft scale in addition to other learning costs.

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