Wind is a part of the Atmos Aspect, which is made by combining Heat and Land. All kheiraa start with either this fysa, Flow, Heat, or Land.
This is an active fysa. Wind manipulation grants the ability to sense air more keenly. Its users can sense oncoming weather. Users can also manipulate breezes, accelerating running and flight or causing minor disturbances within 10 meters (11 yards).
Kheiraa with Wind (and only kheiraa) can affect atmospheric pressure to an extent. They can make air denser and easier or harder to breath, or alter it in order to remove fysa from the air.
You must have already learned either Heat or Land in order to learn this ability unless you are a new kheiraa.