Traits

Flow (Common)

Category: Ash Fysa

Flow is a base aspect of the Ash Fysa which governs liquids.  All chimia start with either this fysa, Light , Heat, or Land.

This is an active fysa. Flow manipulation grants the ability to sense liquids, especially water, more keenly. Its users can sense fish and other creatures inside the water, and can sense the presence of water at a distance of 100 meters (109 yards) even if they cannot see it due to walls or obstructions.

Water can be manipulated to make a swimmer faster, or to hinder someone in the water by creating currents. Water can be levitated in the air in globules, trapping fish or objects.

The state of liquids cannot be changed.

Heat (Common)

Category: Ash Fysa

Heat is a base aspect of the Ash Fysa which governs heat and flame. All chimia start with either this fysa, Flow, Light, or Land.

This is an active fysa. Users can sense heat more keenly. Its users can 'see' heat vision instead of light vision, though their vision is obscured by barriers which prevent heat waves from coming through.

A user is normally heat resistant, less likely to be burned by fire and other heat sources (they can disperse the heat right back into the air). They are good at regulating their body's temperature, able to hold onto heat for longer or disperse it faster.

One can manipulate fire, though it's hard to keep it from burning things and it will snuff out without fuel.

Land (Common)

Category: Ash Fysa

Land is a base aspect of the Ash Fysa which governs solid earth. All chimia start with either this fysa, Flow, Heat, or Light.

This is an active fysa. Users can sense land more keenly, dowsing for ores or other contents buried under the surface within 100 meters (109 yards). They can manipulate terrain within 10 meters (11 yards), moving armfuls of earth without tools, softening hard earth to make it more treacherous to cross, and solidifying soft earth.

Manifest (Common)

Category: Ash Fysa
Species: Daemon

They can manifest and control a small amount of a single base aspect of ash: Flow, Heat, or Land. They can only control their summoned aspect, not a pre-existing source of it. Element color varies.

Beacon - Light (Common)

Category: Ash Fysa

Light is a part of the Beacon Aspect, which is made by combining Flow and Heat. All chimia start with either this fysa, Flow, Heat, or Land.

This is an active fysa. Users have lowlight vision and the ability to absorb light straight out of the atmosphere, creating temporary shadows and dark spots. They can release light as orbs back into the air to shed light on an area. Lights can be absorbed and stored for up to an hour, and many use it for distance communication or fishing.

When light is stored, the body glows. A user can normally control where they glow, though the more light they hold, the harder it is to limit it to certain areas. When full of light, even the eyes/ears/mouth glows. Unlike a rrex's halo, light manipulation is purely physical and not influenced by emotion.

Chimia with Light (and only chimia) can create hard light structures which behave like solid surfaces and last temporarily.

You must have already learned either Flow or Heat in order to learn this ability unless you are a new chimia.

Force - Sound (Common)

Category: Ash Fysa

Sound is a part of the Force Aspect, which is made by combining Flow and Land.

This is an active fysa. Users have enhanced hearing, and are able to even translate vibrations felt from a surface into sound.

They can manipulate sounds, increasing their volume or diminishing it into silence within 10 meters (11 yards). They can create new sounds within their field of influence, creating phantom voices or tunes.

Vibrations of sound can cause tiny shock waves equal to the force of the user's physical strength.

You must have already learned either Flow or Land in order to learn this ability.

Atmos - Wind (Common)

Category: Ash Fysa

Wind is a part of the Atmos Aspect, which is made by combining Heat and Land.

This is an active fysa. Wind manipulation grants the ability to sense air more keenly. Its users can sense oncoming weather. Users can also manipulate breezes, accelerating running and flight or causing minor disturbances within 10 meters (11 yards).

You must have already learned either Heat or Land in order to learn this ability.

Beacon - Fractal (Uncommon)

Category: Ash Fysa

Fractal is a part of the Beacon Aspect, which is made by combining Flow and Heat. You must have already learned either Flow or Heat in order to learn this ability.

This is an active fysa. Users have the ability to sense repeating patterns, weaknesses, and fragility, both in physical substances and behaviors. This extends further to being able to manipulate ice, snow, and crystals.

Force - Pressure (Uncommon)

Category: Ash Fysa

Pressure is a part of the Force Aspect, which is made by combining Flow and Land.

This is an active fysa. Users can manipulate pressure-- from air, from steam, from liquids-- in an area up to 10 meters (11 yards). The larger the area, the smaller the pressure they can generate. Room sized is only enough to pop one's ears, but the size of an apple can make a small explosive force equivalent to a hammer blow. It is easier if the space they're applying pressure to is already enclosed (like a balloon) rather than an undefined space of air. This ability can be used to help regulate atmospheric pressure when travelling to heights or depths.

You must have already learned either Flow or Land in order to learn this ability.

Atmos - Dust (Uncommon)

Category: Ash Fysa

Dust is a part of the Atmos Aspect, which is made by combining Heat and Land.

This is an active fysa. Dust allows users to sense decay within 100 meters (109 yards). They can manipulate particles, including dust and sand, within 10 meters (11 yards). Lastly, they can accelerate or pause the decay of an already decaying object while they are nearby.

You must have already learned either Heat or Land in order to learn this ability.

Beacon - Lightning (Rare)

Category: Ash Fysa

Lightning is a part of the Beacon Aspect, which is made by combining Flow and Heat.

This is an active fysa. Users have the ability to sense static, electricity, and magnetism. One can sense storm cells and predict fysa/aria storm patterns. Magnetism sense gives them a natural innate compass, like with migratory birds, and they can always find true north.

They can also manipulate their own lightning by drawing static out of the air. This works better in dry conditions than humid ones. The lightning isn't as powerful as natural lightning-- the voltage ranging from that of a TENS unit (sending tiny currents through muscles to relieve pain and tension) to that of a taser (stunning, not burning).

You must have already learned either Flow or Heat in order to learn this ability. If you are not a chimia, this ability also costs a glowing fruit in addition to other learning costs.

Force - Gravity (Rare)

Category: Ash Fysa

Gravity is a part of the Force Aspect, which is made by combining Flow and Land.

This is an active fysa. Users have the ability to sense the force of gravity-- its strength and direction. These users can always find up and down. They can also create a field of 10 meters (11 yards) maximum, where the user applies their own gravity. This gravity doesn't completely replace normal gravity-- it is in addition to it. It can either cancel out gravity upwards, create normal gravity sideways, or double downward gravity's force. Only one field can be maintained at a time, and the user must be inside. Once someone leaves the field, they obey normal gravity.

You must have already learned either Flow or Land in order to learn this ability. If you are not a chimia, this ability also costs a glowing fruit in addition to other learning costs.

Atmos - Smoke (Rare)

Category: Ash Fysa

Smoke is a part of the Atmos Aspect, which is made by combining Heat and Land.

This is an active fysa. Users can create and manipulate smoke screens, fields of mist, or scents within 10 meters (11 yards). They can be concentrated, cleared, or swept around.

Users also have the ability to sense impurities on touch, which is useful for appraising goods and objects.

You must have already learned either Heat or Land in order to learn this ability. If you are not a chimia, this ability also costs a glowing fruit in addition to other learning costs.

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