Traits

Incorporeal (Common)

Category: Divine Fysa
Species: Daemon

They can turn ghostly or gaseous and walk through solid walls and objects. some say they can see dreams.

Soul - Halo (Common)

Category: Divine Fysa

Halo is a part of the Soul Aspect of the Divine Fysa. All rrex start with this fysa.

This is a passive fysa that all rrex have from birth. It creates a halo of light (called 'crowns') above or around the user's head. A halo's shape, brightness, and color often reflects an individual's soul and occasionally emotion. To display one's halo is a symbol of pride, and as a prideful species, most rrex almost always display their halos.

Extremely humble or broken individuals wouldn't display a crown, as well as certain individuals wanting to hide theirs for a specific reason:

  • for stealth (as crowns do give off light)
  • to hide emotional state
  • to appear less prideful and more friendly towards others of different species
  • the rrex are hermits, wanderers, or isolated
  • individuals who lose love of their country and thus have no pride

Although crowns often reflect emotional state in small ways (brightness, resonance/frequency, sometimes rotation/speed), these can be controlled with conscious thought and practice, like controlling one's own breathing. Crowns that change drastically (color, size, shape) are called stateshift crowns, and often reflect very intense or specific modes of thought or emotion.

The common rrex is unlikely to unlock their full potential, but rogues and pariahs are more likely to discover more fysa down the line. This is especially true for those who willingly give up their halo ability, as the halo is a symbol of a rrex's pride and sense of self.

Psyche - Dream (Common)

Category: Divine Fysa

Dreams are a part of the Psyche Aspect of the Divine Fysa.

This is an active fysa. Users can sense the dreams of another individual by touching them. When sleeping, they can enter the dreams of those who are very close by.

This ability also costs an odd tune in addition to other learning costs. Rrex with their default halo ability can give up their halo to forgo this cost ONCE.

Materia - Space (Common)

Category: Divine Fysa

Space is a part of the Materia Aspect of the Divine Fysa.

This is an active fysa. A user can distort space, making it feel larger or smaller than it really is for a distance of 10 meters (11 yards). They can distort space so much as to almost seem like they are teleporting, pinching the distance between point A and B so they can cross it in a single step (again, a distance of 10 meters or 11 yards). They can't forcefully relocate someone else, but can change the distance that person moves if they step in any direction.

It is unsafe to use this magic without a source of Esse.

This ability also costs an odd tune in addition to other learning costs. Rrex with their default halo ability can give up their halo to forgo this cost ONCE.

Flow (Common)

Category: Ash Fysa

Flow is a base aspect of the Ash Fysa which governs liquids.  All chimia start with either this fysa, Light , Heat, or Land.

This is an active fysa. Flow manipulation grants the ability to sense liquids, especially water, more keenly. Its users can sense fish and other creatures inside the water, and can sense the presence of water at a distance of 100 meters (109 yards) even if they cannot see it due to walls or obstructions.

Water can be manipulated to make a swimmer faster, or to hinder someone in the water by creating currents. Water can be levitated in the air in globules, trapping fish or objects.

The state of liquids cannot be changed.

Heat (Common)

Category: Ash Fysa

Heat is a base aspect of the Ash Fysa which governs heat and flame. All chimia start with either this fysa, Flow, Light, or Land.

This is an active fysa. Users can sense heat more keenly. Its users can 'see' heat vision instead of light vision, though their vision is obscured by barriers which prevent heat waves from coming through.

A user is normally heat resistant, less likely to be burned by fire and other heat sources (they can disperse the heat right back into the air). They are good at regulating their body's temperature, able to hold onto heat for longer or disperse it faster.

One can manipulate fire, though it's hard to keep it from burning things and it will snuff out without fuel.

Land (Common)

Category: Ash Fysa

Land is a base aspect of the Ash Fysa which governs solid earth. All chimia start with either this fysa, Flow, Heat, or Light.

This is an active fysa. Users can sense land more keenly, dowsing for ores or other contents buried under the surface within 100 meters (109 yards). They can manipulate terrain within 10 meters (11 yards), moving armfuls of earth without tools, softening hard earth to make it more treacherous to cross, and solidifying soft earth.

Manifest (Common)

Category: Ash Fysa
Species: Daemon

They can manifest and control a small amount of a single base aspect of ash: Flow, Heat, or Land. They can only control their summoned aspect, not a pre-existing source of it. Element color varies.

Beacon - Light (Common)

Category: Ash Fysa

Light is a part of the Beacon Aspect, which is made by combining Flow and Heat. All chimia start with either this fysa, Flow, Heat, or Land.

This is an active fysa. Users have lowlight vision and the ability to absorb light straight out of the atmosphere, creating temporary shadows and dark spots. They can release light as orbs back into the air to shed light on an area. Lights can be absorbed and stored for up to an hour, and many use it for distance communication or fishing.

When light is stored, the body glows. A user can normally control where they glow, though the more light they hold, the harder it is to limit it to certain areas. When full of light, even the eyes/ears/mouth glows. Unlike a rrex's halo, light manipulation is purely physical and not influenced by emotion.

Chimia with Light (and only chimia) can create hard light structures which behave like solid surfaces and last temporarily.

You must have already learned either Flow or Heat in order to learn this ability unless you are a new chimia.

Force - Sound (Common)

Category: Ash Fysa

Sound is a part of the Force Aspect, which is made by combining Flow and Land.

This is an active fysa. Users have enhanced hearing, and are able to even translate vibrations felt from a surface into sound.

They can manipulate sounds, increasing their volume or diminishing it into silence within 10 meters (11 yards). They can create new sounds within their field of influence, creating phantom voices or tunes.

Vibrations of sound can cause tiny shock waves equal to the force of the user's physical strength.

You must have already learned either Flow or Land in order to learn this ability.

Atmos - Wind (Common)

Category: Ash Fysa

Wind is a part of the Atmos Aspect, which is made by combining Heat and Land.

This is an active fysa. Wind manipulation grants the ability to sense air more keenly. Its users can sense oncoming weather. Users can also manipulate breezes, accelerating running and flight or causing minor disturbances within 10 meters (11 yards).

You must have already learned either Heat or Land in order to learn this ability.

Stateless (Common)

Category: Clear Fysa
Species: Daemon

All of their eyes are closed and they don't charge Esse as well as others- but, they can purge any magic of any strength and they see through their witch's eyes.

Amplify - Energy (Common)

Category: Clear Fysa

Energy is a part of the Amplify Aspect of the Clear Fysa. All immanu start with this fysa.

This is an active fysa. The user can produce a mist of fysa which invigorates those who breath it, providing enhanced alertness and energy.

Immanu can distill their mist into liquid form as well.

Corrupt - Emotion (Common)

Category: Clear Fysa

Emotion is a part of the Corruption Aspect of the Clear Fysa.

This is an active fysa. The user can produce a mist of fysa which calms anxiety and lowers anger, and lasts up to ten minutes with constant exposure. It can alternately create a mist which heightens anxiety and increases irritability as well. The effect can be lessened by breathing through a barrier such as clothing, and most can tell when they are breathing mist as it is visible.

Immanu can also distill their mist into liquid form.

Cleanse - Purify (Common)

Category: Clear Fysa

Purify is a part of the Cleanse Aspect of the Clear Fysa.

This is an active fysa. The user can produce a mist of fysa which cleanses those who breath it, clearing other toxins from their body and removing the effects of magic poisoning.

Immanu can distill their mist into liquid form as well.

Anomaly (Common)

Category: Murk Fysa
Species: Daemon

They charge Esse twice as fast. Their forms are unstable, either wispy or fragmented. They are very malleable, but still tangible.

Condense - Miasma (Common)

Category: Murk Fysa

Miasma is a part of the Condense Aspect of the Murk Fysa. All tolka start with this fysa.

This is an active fysa. A user can exhale a fine mist of fysa to change the levels of magic and humidity in the atmosphere. This is commonly used to affect the weather to provide ideal conditions for agriculture. Many tolka work together to achieve this.

This mist is different from a mist expelled by Immanu-- immanu mist has specialized effects, while a tolka's miasma works more naturally.

Retain - Storage (Common)

Category: Murk Fysa

Storage is a part of the Retain Aspect of the Murk Fysa.

This is a passive fysa. Users can hold inordinate amounts of fysa in the body safely. All mucus membranes are stained iridescent black as a result.

Excise - Burnoff (Common)

Category: Murk Fysa

Burnoff is a part of the Excise Aspect of the Murk Fysa.

This is a passive fysa. Fysa is spent by the body very rapidly. This raises the body's metabolism and core temperature. The user can glow, and often expels steam in their breath.

Multiplicity (Common)

Category: Blood Fysa
Species: Daemon

They can grow and un-grow extra copies of their own body parts such as eyes, tails, limbs, ears, or even heads.

36 results found.