Traits

Manifest

Manifest (Common)

Category: Ash Fysa
Species: Daemon

Daemons can manifest and control a small amount of a single base aspect of ash: Flow, Heat, or Land. They can only control their summoned aspect, not a pre-existing source of it. Element color varies.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

Stateless

Stateless (Common)

Category: Clear Fysa
Species: Daemon

All of the daemon's eyes are closed and they don't charge Esse as well as others- but, they can purge any magic of any strength and they see through their witch's eyes.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

Anomaly

Anomaly (Common)

Category: Murk Fysa
Species: Daemon

These daemons charge Esse twice as fast. Their forms are unstable, either wispy or fragmented in a glitchy way. They are very malleable, but still tangible.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

Multiplicity

Multiplicity (Common)

Category: Blood Fysa
Species: Daemon

Daemons can grow and un-grow extra copies of their own body parts such as eyes, tails, limbs, ears, or even heads.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

Deathly

Deathly (Common)

Category: Marrow Fysa
Species: Daemon

Daemons become stronger and shift to a faux-skeletal form when stressed or emotional. Focus eye doesn't change when shifting.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

Satellite

Satellite (Common)

Category: Alloy Fysa
Species: Daemon

Daemons can levitate small objects or hold them in orbit of their body (they must be able to feasibly lift the object with normal strength in order to levitate it; their carrying capacity is limited by how much weight they can lift physically). They can create little asteroid belt-esque rings around them.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

Camouflage

Camouflage (Common)

Category: Clay Fysa
Species: Daemon

Daemons can shapeshift their texture and color temporarily to blend in with their environment or with other creatures.

Daemons can pick any common daemon fysa to start, but must use daemon breath to learn additional ones.

Non-daemons may learn this when their bond with their partner runs deep. A non-daemon must use either a Fysa or Aria I to learn this magic, plus a Daemon Eye.

7 results found.